
New York City Department of Health Learn more (Opens in a new window). We will verify the vaccination status of all New York City team members who are working at an Apple Store, office, or partner store in New York City. Īpple is required to comply with a COVID-19 vaccination mandate issued by the New York City Department of Health. Īpple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants. Learn more about your EEO rights as an applicant (Opens in a new window). We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. We welcome you as who you are, no matter where you are from or what games you play.Apple is an equal opportunity employer that is committed to inclusion and diversity. All applications must include a portfolio and resumé to be considered.Īt Starbreeze we value diversity and inclusion. Send your application with a resumé, portfolio and cover letter in English. We recommend that you apply as soon as possible as selection and interviews are held continuously. Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you.


Ability to think logically, break down complex problems with a strong focus on details.

Excellent written, verbal and visual communication skills.Great with time estimations, organization and prioritizing.

Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game.Experience with studio and field recording, signal flow, processing and mixing.Fluency with common DAWs with a strong understanding of game audio, game platform limitations and performance optimization.Exceptional knowledge of Wwise and strong competence with Unreal Blueprints.Passionate about the audio experience and committed to a cross-discipline and playtest-driven development environment.4+ years working as a sound designer, preferably with game industry experience.Implement audio assets using Wwise, UE4 and proprietary tools.Collaborate with design, narrative, art and engineering teams to provide input and direction to achieve interactive sound, voice and music.Champion audio direction, advocate audio excellence and deliver that one-of-a-kind experience Payday players have come to expect.Work closely within the audio team to design and produce original audio content which delivers gameplay immersion and elevates the Payday experience.You’ll be involved in the entire production cycle of our games and DLCs, from idea to implementation, with plenty of opportunities to grow and to specialize in different areas according to your skills and interests. You’ll be part of a friendly and collaborative team where everyone has their say and where we all help each other find the best solutions as a group. Starbreeze is looking for a Sound Designer to join our team in Stockholm to help build great audio experiences for our games today and in the future. Do you want to dazzle millions with the iconic sound of a world famous action experience? Do you want to be part of an organic team where your input is recognized as contributing to a greater whole? Do you want to be a part of an epic journey, taking a classic game franchise into its second decade and beyond?
